📐 Model Selection
🎨 Shading Mode
💡 Lighting
🎯 Material
🎬 Animation
📚 How It Works ▼
Gouraud Shading: Calculates lighting at each vertex using the Phong lighting model, then linearly interpolates the colors across triangle faces.
Key Features:
- Fast rendering (vertex-level calculations)
- Smooth color gradients
- Can miss specular highlights on large triangles
- Hardware-accelerated on early 3D cards
vs Flat Shading: Each triangle has uniform color
vs Phong Shading: Per-pixel lighting calculations